3D ART STUDIO

3D weapon & hard surface art for games

Full-cycle 3D production – from concept to engine integration

5+

Years in 3D production

Our clients range from indie developers and small studios to AAA game studios.

40

Team of artists

3D artists with experience on AAA titles. We always have available artists and can quickly scale up to support your project.

100%

Full-cycle production

From concept-art creating and modeling to rigging and engine integration

4

Asset types covered

Weapons, vehicles, hero assets and props — all hard surface directions.

About InterArt Visual

Your outsourcing partner in 3D game art

At InterArt Visual, we have assembled a team of hard-surface experts with experience across a wide range of AAA productions, united by a single goal: delivering world-class, highly specialized art outsourcing services.

Weapon Art is our core focus and passion. By concentrating on a single discipline, we continuously refine our workflows, technical expertise, and artistic standards to produce weapons that meet the demands of any project – from mobile shooters to realistic military simulators.

Whether you need a single weapon or long-term production support, our team is ready to deliver high-quality assets that integrate seamlessly into your pipeline and meet modern AAA standards.

YEARS OF EXPERIENCE
0 +
artists team
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completed weapon assets
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titles
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Selected works

Our portfolio

Trusted by game developers

Our artists have shipped assets for

Education

Weapon Art Training Program

We’re more than just an art studio. We also run a specialized training program for aspiring 3D Weapon Artists — built around real production, real mentorship, and real commercial results.

What makes our program different

01

Completely Free

The entire program costs nothing. No tuition, no hidden fees — just the work and the craft.

02

Unlimited Mentor Feedback

Detailed feedback at every stage of production from a Weapon Art Lead with 15+ years of industry experience.

03

A Real Commercial Project

Your assets join your professional portfolio and get published on online marketplaces. You earn 30% of all sales revenue — forever.

What you need to join
01
Basic knowledge of the required software
Blender / 3ds Max / Maya
Rizom UV
ZBrush
Marmoset Toolbag
Substance 3D Painter

Any 3D package of your choice; Rizom UV can be swapped for Blender with UV add-ons, and basic ZBrush is sufficient. We do not teach 3D from scratch — our goal is to sharpen your existing skills and master the specialized workflows used in professional Weapon Art.

02
Genuine interest

A real drive to grow as a Weapon Artist, or to explore this specialization seriously.

03
Send us an email

Reach out and tell us a little about yourself and your goals.

In addition

You’ll get to know our team throughout the program and receive priority consideration for future hiring at our studio.

Please note

Because the program is completely free, we may not always have available spots. We’re always happy to stay in touch, and we’ll let you know as soon as a place becomes available.

The people behind the work

Meet our team

Arthur Preobrazheskii
Founder
Michael Tsyrulnikov
Founder
Eric Correia
Team Leader
Oleksii Brediuk
3D Weapon Artist
Cesar Amariei
3D Weapon Artist
CONTACT US

GET IN TOUCH

OUR WORKS

OUR PORTFOLIO