InterArt Visual

About Us

A 3D art outsourcing studio built by weapon artists, for the game industry — AAA-grade hard-surface production: on time, on budget, seamless integrated

5+

Years of experience

40+

Artists on the team

10+

Shipped game titles

20

Countries worldwide
What drives us

Our Values

Five principles we stick to in every collaboration

01

On Time & On Budget

We strictly adhere to your production schedule and can scale up art production to meet tight deadlines — all while keeping your budget intact. No surprises, just predictable delivery.

02

Seamless Integration

Your pipeline, your rules. We adapt to your workflow, not the other way around. Whether you need us to operate fully autonomously or join your daily syncs as an embedded part of your team, we blend in seamlessly.

03

100% Transparency

We believe collaboration thrives on clarity. From honest, upfront pricing to real-time status updates on every single asset, you will always have complete visibility and control over the production process.

04

Uncompromising Quality

By specializing strictly in weapons and hard-surface art, we’ve mastered our craft. Backed by 5 years of refined technical workflows, we deliver AAA-grade assets that look stunning, run perfectly in-engine, and arrive on time.

05

Scale Agility

From indie and mobile games to AA and AAA titles, we’ve done it all. We bring the same level of passion and dedication to every project, tailoring our pipeline and estimates to match your unique scope and budget.

The people behind the work

Meet our team

Arthur Preobrazheskii
Founder
Michael Tsyrulnikov
Founder
Eric Correia
Team Leader
Oleksii Brediuk
3D Weapon Artist
Cesar Amariei
3D Weapon Artist
About InterArt Visual

A studio of weapon artists based in Armenia

InterArt Visual is a 3D art outsourcing studio specializing in high-fidelity weapons and hard-surface asset production for the game industry. Over the past 5 years, we have scaled into a robust team of 40+ highly skilled professionals — specialized weapon 3D artists, 2D concept artists, rigging artists, team leads, and project managers.

To date, our artists have contributed to the art production of over 10 acclaimed game titles worldwide. We offer a full-cycle art production workflow — from initial 2D/3D concept design and blockout to low-poly optimization, PBR texturing, and rigging.

01

Our story & mission

Founded in late 2021 by a former STALKER 2 Lead Weapon Artist, InterArt Visual was built with a single mission: to unite talented, passionate weapon artists and deliver top-tier, historically accurate, and sci-fi firearms across diverse genres.

By combining our deep passion for weapon art and AAA production standards with client-oriented, efficient project management, we developed a unique approach. Today, this approach unites more than 40 team members across 20 countries — stretching from Canada to Australia.

We align our entire production workflow with the golden rule of project management: delivering exceptional quality, strictly on time, and within budget.

02

How we guarantee quality

To ensure every 3D model complies with your project’s technical specifications, art style, and documentation, we assign dedicated Team Leads with 10+ years of weapon art experience to every task.

We translate and clarify your project requirements for our artists, perform rigorous quality control at every stage, and deliver only engine-ready, polished assets.

03

Predictable delivery

Your schedules are managed by a dedicated Project Manager. Before production begins, we agree on a detailed production schedule and follow it to the letter.

We track daily progress, maintain constant communication with the artists, and can dynamically scale resources to meet tight deadlines without impacting your budget.

04

A partner for any budget

Our portfolio includes collaborations with both passionate indie developers and major AAA studios. We tailor our commercial proposals to fit various budget ranges, helping you optimize external art production costs without compromising on visual fidelity.

Our production pipeline

Industry-standard tools, engine-ready output

We utilize industry-standard software across every stage of our game art pipeline to ensure seamless integration into any game engine.

01

2D Concepts

Adobe Photoshop
Krita
02

Blockout & 3D Concept

Plasticity (CAD)
Blender
Autodesk Maya
3ds Max
03

High Poly

ZBrush
Marvelous Designer
Blender
Maya
3ds Max
04

Low Poly

Blender
Autodesk Maya
3ds Max
05

UV Mapping

Rizom UV
Blender
Maya
06

Baking

Marmoset Toolbag
07

Texturing

Adobe Substance Painter
Adobe Photoshop
Adobe Illustrator
08

Testing & Integration

Unreal Engine 5
Let's build something

Exceptional quality, on time, within budget

Tell us about your project — we’ll tailor a proposal to your scope and budget.